A dark-fable world

Marblewick

Marblewick is the hold, the table, the eggs, the reach, and the strange little history that keeps surviving after the world goes quiet.

dragons die. their names don't. but marblewick keeps more than names.

The world

A warm hold at the edge of a silent reach.

The Hold

The hearth, the egg rooms, the eyrie, the small routines that make survival feel like a place.

The Long Table

A memorial that does not reset. Names stay carved. Empty chairs become part of the map.

The Reach

Ridges, ruins, old roads, weather, quiet things, and the risky work of going out anyway.

The games

Stories from the same hearth.

Marblewick: Dragons Die key art
First title - wishlist now

Marblewick: Dragons Die

A permadeath tactical roguelite about a named dragon flight, the small dragon Pegs who kept the eggs warm, and the long table that remembers everyone who did not come home.

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Upcoming

Marblewick: Dragon Behind

The next Marblewick story is in concept: a quieter, stranger look at what follows the flights, what waits behind the door, and how a world remembers what it could not save.

The shape of it

Names matter. Home matters. Loss becomes material.

Marblewick stories are dark fables with warm hands: strange systems, small jokes, ritual homecomings, and the idea that memory can be a mechanic instead of a cutscene.