a dragon flight. a silent reach.
a hold that still rings its bell.
in production
marblewick is a warm-hearth strategy game about leading a small flight of named dragons out into the silent reach and bringing them home. each flight is a question: how much do you risk for what you can carry back to the hearth?
every dragon has a name. every loss leaves an empty chair at the long table. every return rings the bell.
marblewick has a physical heart. a carved table where every dragon who ever flew for you has a seat — living, retired, or lost. fallen dragons leave a keepsake on the shelf. every returned hunt carves a small line into the wood.
the world map is a ring that shrinks as time runs out. your flight holds territory to push back the silence. held territories trickle hoard while you plan the next hunt. some nights the bell rings slow.
no newsletter. no forms. no trackers.
just a line to adarkfable when the bell rings for release.